Showing posts with label Gygax. Show all posts
Showing posts with label Gygax. Show all posts

Wednesday, May 17, 2017

Gygax Tolkien-bashing




So, just before leaving for Kalamazoo I got a message from my local Barnes & Nobel that an item I'd pre-ordered had come in: RISE OF THE DUNGEON MASTER: GARY GYGAX AND THE CREATION OF D&D by David Kushner (text) and Koren Shadmi (art).  Essentially this is a biography in graphic novel form, with word balloons sometimes representing the biographer's narration or commentary and sometimes the thoughts of the character being shown instead—usually Gygax but for one chapter switching over to Arneson (co-creator, with Gygax, of D&D). Often these bits of text sound like they're answers to a question, which is because many of them were taken from interviews. 

Throughout their book Kushner & Shadmi try to be fair to both Gygax and Arneson, admirably so. There are few pure villains in their account (excepting the Blumes, whom they lambaste), which makes their unabashed Tolkien-bashing stands out all the more.

Here's the page in question:






For those who can't read the tiny print, the top half of this page proclaims Gygax's love of Rbt. E. Howard's Conan stories, the bottom half his disdain for Tolkien's work. 

— You're a fan of the "Conan the Barbarian" books by Robert E. Howard.

— You hope to evoke their swashbuckling action in a war game.

— But you loathe the major fantasy touchstone of the time, J. R. R. Tolkien's Lord of the Rings series.

— It was so dull.
— I mean, there was no action in it.
—  I'd really like to throttle Bilbo and Frodo.

(tosses the book into a box of discards)


This mainly raises my hackles because it misrepresents Gygax's relationship with Tolkien's works.

First, the two greatest influences on original D&D where Howard and Tolkien. Tolkien provided the player character races, a goodly proportion of the monsters (I once worked it out to be about a third), and the whole idea of the player-character party, the plural hero. But the world in which those characters adventure, and the kind of adventures they have in them, owe far more to Howard (and Howardesque authors, particularly the great Fritz Leiber).

What's more, Gygax's criticisms of Tolkien began only after Tolkien Enterprises (the movie people) sent TSR a cease-and-desist over their many obvious borrowings (mithril, balrogs, nazgul, hobbits, half-orcs) from Tolkien's work. After that point Gygax sought to distance his game from Tolkien, to deny (in the face of overwhelming evidence) any but the most superficial influence. But the flat dismissal they present here as his initial response goes beyond anything I've ever seen; I'd like to know their source.


Luckily it's possible to enjoy the graphic novel as a whole despite this passage.

--John R.
current reading: THE BEATLES: AN ILLUSTRATED RECORD by Roy Carr & Tony Tyler





Monday, November 23, 2015

What I Would Have Asked Witwer (What Happened to Gygax?)

So, this past Tuesday I wanted to head up to Elliott Bay Books* and see a reading by Michael Witwer, author of the recent biography of Gary Gygax (co-creator of roleplaying games, and co-founder of TSR and thus the rpg industry).

Several of us** heard about it and made tenative plans to drive up as a group, but our plans all fell through because of the weather: dark, rainy, and with blustery winds (up to fifty miles per hour).

Still, there's one big question I've had for years, which Witwer's book didn't address, that I would have asked, had I been there and had he been taking Q&A: What happened to Gygax around 1982 that broke him as a writer?

Years ago I made up a list of every book and boxed set and sourcebook and module for D&D/AD&D, current up to about the end of 1996, giving the title, author, and date. And in the process, I noticed that for Gygax himself the years leading up to '82 are filled with milestone after milestone: Gygax's work set the industry standard, and pioneered elements in adventure design that have become the models virtually all writers who have followed him in the field have drawn from ever since. But that faltered in 1982 and ceased altogether by 1985. Just take a quick look at the highlights of what he accomplished between '74 and 82 (leaving out most of the collaborative works) :

1974
co-created D&D (with Arneson providing the basic idea and Gygax creating most of the rules)

1975
 co-wrote GREYHAWK, the first supplement to the original core rules

1976
 co-wrote ELDRITCH WIZARDRY, the third supplements to the original core rules


1977-79: creates AD&D, the definitive 'classic' version of the game
  1977
  Monster Manual
  1978
  Player's Handbook
  1979
  Dungeon Master's Guide

1978
The G-series (G1, G2, G3): Jack the Giant Killer comes to D&D, as well as the first linked series of adventures.
The D-series (D1, D2, D3): Gygax invents the drow: elves as bad guys; introduces the Underdark.
S1. Tomb of Horrors. The classic iteration of the killer dungeon.

1979
T1. Village of Hommlet: the default village, the base to launch adventures from
B2. Keep on the Borderland: the interactive dungeon that changes in response to the PCs' activities

1980
S3. Expedition to the Barrier Peaks: not a favorite of mine but beloved of many; the first crossover adventure.
The Greyhawk folio: a minor work in itself but the harbinger of great things: the campaign setting

     1981: almost nothing

1982
S4. Lost Caverns of Tsojcanth (a neglected minor classic): a last hurrah
WG4. The Forgotten Temple of Tharizdun (shd have been a classic but wound up merely minor)

    1983-85: extremely minor

1983
EX1 and EX2: weak parodies of Lewis Carroll.

   1984:  nothing

1985
WG6. Isle of the Ape: weak King Kong parody
T1-4. Temple of Elemental Evil: one of the greatest adventures ever written, but there's reason to think almost all the new material was written by Frank Mentzer, and that Gygax's contribution was limited to the reprinting of T1 and some campaign notes.

   And after that, the wheels really come off the bus.

1987
CYBORG COMMANDO, probably the most disappointing flop in rpg history up to that point***

1992
MYTHUS, a second major flop. Had TSR not given it notoriety by their lawsuits it would have died an embarrassing painful death on the shelf (as witnessed by the next entry).

1999
LEJENDARY ADVENTURES, the third and final flop, after which Gygax basically retired.



So, what happened? How did Gygax go from being the greatest of rpg designers, to tossing off little parodies, to someone putting his name on other people's work? The glory years of 1977-1980 may well have been, and probably were, unsustainable, but the falling-off is more drastic than we wd expect from mere burnout. If it'd been estrangement from D&D after he was shuffled out of TSR (first off to Hollywood and then out altogether), why was there no rebound when he was free to do whatever he wanted? Was it the drugs? The ego, after he had 'gone Hollywood'? Some otherwise undetected minor stroke, years before the major strokes that wrecked his health? Or are editors and collaborators like Mike Carr and Frank Mentzer rarer than you'd think?


At any rate, I think the break is definitely there, though the reasons behind it may remain murky. For my part, I've come over the years to appreciate the classic stage of Gygax's career, and his achievements then, rather than let the latter and much lesser work distract from them.

--John R.


*which is not on Elliott Bay
**including several who had worked at TSR, one of whom had worked with Gygax
***you know it's a bad sign when a review of the game starts with a spirited defense against charges that this is the worst rpg ever written





Sunday, October 20, 2013

Gary Gygax and the Chili Festival

So, one of the odder things to turn up in the preliminary sorting of old TSR stuff was a clipping from a local news paper of TSR founder and DandD co-creator Gary Gygax judging a local chili contest. I've attached a scan below, but being low-res newsprint the image doesn't reproduce all that well. Gygax is the second from the left.

I have no memory of this clipping at all, or any idea how it found its way into those papers. The date was sometime between February 5th (the date of the contest) and 14th (since, as Jeff Grubb pointed out, there's an add for Valentine's Day on the back), but I don't know the year; probably '95, '96, or '97. Nor do I know where it appeared, other than some local area paper (the classified ads on the back include return addresses for Delavan, where we were living at the time, as well as Elkhorn, where Jim Ward lived, and Whitewater, a little further off). The event was probably held at the Grand Geneva resort (since the contest's name is given as the "Grand Geneva Winter Carnival"), right there in Lake Geneva. I don't know what year this first such event was, but according to their website they're still having it as recently as this past February.*

It's kind of nice, though, to see Gygax in a non-gaming context, and to know he achieved some status as a local figure in his own hometown.

Here's the link:






--John R.
current audiobook: CATCHING FIRE (resumed)
current book: THE PRYDAIN COMPANION (MIchael O' Tunnell), tales of the Tuatha de Danaan (Lady Gregory)






*http://blog.grandgeneva.com/2012/01/grand-geneva-hosts-annual-winter-carnival/

Wednesday, May 15, 2013

St. Gary of Gygax

So, just found out yesterday from a friend about ADVENTURES DARK AND DEEP, an attempt to project what second edition ADandD would have looked like if Gygax had done it. Haven't seen the results yet, but here's their premise:


What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game?

Adventures Dark and Deep attempts to answer that question.

We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (and subsequent) versions of the game. After that unfortunate episode, he was understandably reluctant to give any advice on how he would have carried the game forward.

However, he did leave behind hints as to the direction he would have taken the game . . . 



The short answer to this alternate-world question is easy: If Gygax had not left TSR in 1985, the company would have gone broke in '87 or '86 rather than 1996-97. But aside from that, their premise is flawed, since by 1985 Gygax was no longer writing the books he was putting his name on; that had ceased after about 1982.

Still, it's an interesting mind-experiment, and those curious about where it might take them can see via the following link:

http://rpg.drivethrustuff.com/product/111944/Adventures-Dark-and-Deep-Players-Manual?filters=0_0_0_0_44840


For myself, I'm still perfectly happy with Gygax's masterpiece, 1st edition ADandD, and would gladly play it anytime I could get a group together, were such a thing still possible in this day and age.

--John R.
current reading: PORTRAIT OF JENNIE --Rbt Nathan (1940), J. SMITH by 'Fougasse' (Queen Mary's Dollhouse, 1922)
today's song: "On the Way" from McCartney II.


Wednesday, April 24, 2013

The New Arrival: GYGAX Magazine

So, the finger's healed up again well enough that I can resume ten-fingered typing. Time to start posting again:


I'd heard to the new 'TSR' and their launch of 'Gygax Magazine' a while back from folks in my gamer group better informed on the latest in the industry than myself. Curiosity got the better of me, so a few weeks ago I ordered a copy. It was a long time in coming, making me wonder if the print run on the first issue had run out or, just possibly, if the stock might have burned up in the recent fire in the Lake Geneva apartment of one of the Gygax brothers who are key players in the 'new TSR'.

Turns out not so; all was well, and the week before last (Th. the 11th, to be specific), it arrived in all its glory.

When I opened the mailer and saw the front cover, it was like a flashback to Lake Geneva days. I knew that 'Gygax Magazine' was a homage to the Good Old Days of DRAGON Magazine, but not that it was a sort of retro-clone. They've done everything possible to make this look like an issue of DRAGON: same typeface, same colors, same fonts, same layout, even same artist (i.e., they've commissioned a new piece v. similar to one that appeared on an actual DRAGON cover by the same artist who did the original).

Among the editorial staff are Tim Kask (the original editor of THE DRAGON, and later of ADVENTURE GAMER, wh. was itself an unofficial DRAGON in all but name*), Luke and Ernie Gygax (E. Gary G.'s sons), Jim Ward (whose roots at the original TSR go all the way back to METAMORPHOSIS ALPHA, arguably the first science fiction rpg, and the man who hired me to work at TSR back in October '91), Len Lakofka (author of the amazing L-series THE SECRET OF BONE HILL and THE ASSASSIN'S KNOT, among my all-time favorite adventures), and other names less redolent of the legended past. Diesel (one of the three original 1st edition MM/PH/DMG artists, the other two having been the late Dave Sutherland and the long-vanished Dave Trampier) and Tom Wham and Jeff Dee are listed among the contributing artists. They're even brought back Phil and Dixie with WHAT'S NEW by the ever amusing Mr. Foglio.

As for the contents, they're a mixed lot --- but then that was always the case with any given issue of DRAGON, too. Among the pieces that caught my eye:

--'The Cosmology of Role-Playing Games by James Carpio. Which deals not with the cosmology of rpgs, as one might expect from the title, but with sorting out a kind of graphic presentation showing the relationships between various generations of roleplaying games. Seeing how many of these names you recognize is a good way to confirm what era you yourself belong to; I myself knew and had played many more games near the core (e.g., Gangbusters) than on the peripheries (some of which I've never heard of, and cdn't swear actually exist without checking).

--Leomund's Tiny Hut, a column that ran for years in DRAGON, revived but with the name bizarrely enough changed to Leomund's Secure Shelter. This renaming is a good example of someone just not getting it: the whole appeal of reviving something old is to recapture its appeal and tap into that nostalgia folks who remember the original feel. Renaming it would be like Trampier reviving his famous old comic but changing the name to "Maggoty". A missed opportunity.

--Ecology of the Banshee. A classic feature that began before the first issue of THE DRAGON (it was carried over from THE STRATEGIC REVIEW), which just goes to show gamers never tire of monsters. This one expands the monster to include Peg Powlers (river-drowners); the art, by one Michael Kwiatkowski, is particularly nice.

--Jim Ward reminiscence strongly reminiscent of those 'Monty Haul' campaign write-ups that appeared in early (and I do mean early) issues of THE DRAGON, long before my time. Except that those were first-person, from the point of view of the characters suddenly swept away to the Starship Warden, whereas this piece is from the point of view of the players and DM.

--Ethan Gilsdorf's "The Future of Tabletop Gaming", an autobiographical description of early Dungeons and Dragon's appeal; bit of a surprise to see him here, since he's not one of the old-timers from early TSR.

--Michael Tresca's "D and D Past, Now, and Next". I found this the most interesting article in the issue, probably because it dealt with a topic of much interest to me: comparing the various editions of ADandD, in this case with particular reference to conversion ease or difficulty between editions. I was intrigued to note that Tresca seems to have blithely disregarded any NDA, given that his discussion includes the still-being-playtested 5th edition. Or perhaps I'm overstrict in my interpretation of NDAs. Still, quite a good piece, and one I'll probably re-read next time I run an adventure from one iteration of the game using the rules from a different iteration.


One column or feature I'm especially glad to see is "The Kobold's Cavern", as sort of mini KOBOLD QUARTERLY ensconced within the new magazine as a feature, edited by Wolfgang Baur himself (who, lest we forget, himself was once editor of DUNGEON in its glory days). Since K.Q. was the best of all the recent rpg/DandD magazines, and had recently wrapped up after a five-year (twenty-three issue) run, it's nice to see it'll carry on in some form.

Finally, there's an Adventure, a grand tradition DRAGON drifted out of, to its diminishment, when they decided to spin off their ready-to-run mini-module of the month into a separate magazine, DUNGEON. Though I enjoyed DUNGEON, esp. in its early days, I always regretted that decision, so it's good to see GYGAX magazine reinstating the old tradition. Haven't read this one ("GNATDAMP: A Sanctuary in the Swamp") yet, but looking forward to it. Oddly enough, there's no author credited in the adventure itself; you have to turn back to the Table of Contents page to find that it's by one Michael Curtis.


In keeping with the general tone of the issue, even the ads look Old School; I particularly liked one for a boxed set of miniatures (metal miniatures: v. old school indeed), clearly meant to recall/evoke the PCs sets TSR did in its early days.

And, at the very end, three comics: WHAT'S NEW with Phil and Dixie -- which proves that shtick still works just as well as it ever did; THE ORDER OF THE STICK, which seems to have run dry and just be going through the motions; and a new one called MARVIN THE MAGE, which I'd characterize by (rarely, for me) using a sports metaphor: a swing and a miss. I'd rather they reprinted a classic from the days of old, but then I suppose that'd require permissions.

Still: all in all, an enjoyable issue. I'll certainly be getting #2, supposedly due out in May.

--JDR
current reading: THREE GUINEAS by Virginia Woolf [1938] -- not one of her best efforts. Another 'swing and a miss', in fact. Though I'm finding it better than on my one previous reading, circa 1985.


*it even had FINIEOUS FINGERS as its ongoing gamer cartoon, Kask having taken this best of all early DandD cartoons -- indeed, arguably the best DandD/rpg cartoon ever -- with him when he left TSR.