Showing posts with label Gary Gygax. Show all posts
Showing posts with label Gary Gygax. Show all posts

Wednesday, May 17, 2017

Gygax Tolkien-bashing




So, just before leaving for Kalamazoo I got a message from my local Barnes & Nobel that an item I'd pre-ordered had come in: RISE OF THE DUNGEON MASTER: GARY GYGAX AND THE CREATION OF D&D by David Kushner (text) and Koren Shadmi (art).  Essentially this is a biography in graphic novel form, with word balloons sometimes representing the biographer's narration or commentary and sometimes the thoughts of the character being shown instead—usually Gygax but for one chapter switching over to Arneson (co-creator, with Gygax, of D&D). Often these bits of text sound like they're answers to a question, which is because many of them were taken from interviews. 

Throughout their book Kushner & Shadmi try to be fair to both Gygax and Arneson, admirably so. There are few pure villains in their account (excepting the Blumes, whom they lambaste), which makes their unabashed Tolkien-bashing stands out all the more.

Here's the page in question:






For those who can't read the tiny print, the top half of this page proclaims Gygax's love of Rbt. E. Howard's Conan stories, the bottom half his disdain for Tolkien's work. 

— You're a fan of the "Conan the Barbarian" books by Robert E. Howard.

— You hope to evoke their swashbuckling action in a war game.

— But you loathe the major fantasy touchstone of the time, J. R. R. Tolkien's Lord of the Rings series.

— It was so dull.
— I mean, there was no action in it.
—  I'd really like to throttle Bilbo and Frodo.

(tosses the book into a box of discards)


This mainly raises my hackles because it misrepresents Gygax's relationship with Tolkien's works.

First, the two greatest influences on original D&D where Howard and Tolkien. Tolkien provided the player character races, a goodly proportion of the monsters (I once worked it out to be about a third), and the whole idea of the player-character party, the plural hero. But the world in which those characters adventure, and the kind of adventures they have in them, owe far more to Howard (and Howardesque authors, particularly the great Fritz Leiber).

What's more, Gygax's criticisms of Tolkien began only after Tolkien Enterprises (the movie people) sent TSR a cease-and-desist over their many obvious borrowings (mithril, balrogs, nazgul, hobbits, half-orcs) from Tolkien's work. After that point Gygax sought to distance his game from Tolkien, to deny (in the face of overwhelming evidence) any but the most superficial influence. But the flat dismissal they present here as his initial response goes beyond anything I've ever seen; I'd like to know their source.


Luckily it's possible to enjoy the graphic novel as a whole despite this passage.

--John R.
current reading: THE BEATLES: AN ILLUSTRATED RECORD by Roy Carr & Tony Tyler





Monday, November 23, 2015

What I Would Have Asked Witwer (What Happened to Gygax?)

So, this past Tuesday I wanted to head up to Elliott Bay Books* and see a reading by Michael Witwer, author of the recent biography of Gary Gygax (co-creator of roleplaying games, and co-founder of TSR and thus the rpg industry).

Several of us** heard about it and made tenative plans to drive up as a group, but our plans all fell through because of the weather: dark, rainy, and with blustery winds (up to fifty miles per hour).

Still, there's one big question I've had for years, which Witwer's book didn't address, that I would have asked, had I been there and had he been taking Q&A: What happened to Gygax around 1982 that broke him as a writer?

Years ago I made up a list of every book and boxed set and sourcebook and module for D&D/AD&D, current up to about the end of 1996, giving the title, author, and date. And in the process, I noticed that for Gygax himself the years leading up to '82 are filled with milestone after milestone: Gygax's work set the industry standard, and pioneered elements in adventure design that have become the models virtually all writers who have followed him in the field have drawn from ever since. But that faltered in 1982 and ceased altogether by 1985. Just take a quick look at the highlights of what he accomplished between '74 and 82 (leaving out most of the collaborative works) :

1974
co-created D&D (with Arneson providing the basic idea and Gygax creating most of the rules)

1975
 co-wrote GREYHAWK, the first supplement to the original core rules

1976
 co-wrote ELDRITCH WIZARDRY, the third supplements to the original core rules


1977-79: creates AD&D, the definitive 'classic' version of the game
  1977
  Monster Manual
  1978
  Player's Handbook
  1979
  Dungeon Master's Guide

1978
The G-series (G1, G2, G3): Jack the Giant Killer comes to D&D, as well as the first linked series of adventures.
The D-series (D1, D2, D3): Gygax invents the drow: elves as bad guys; introduces the Underdark.
S1. Tomb of Horrors. The classic iteration of the killer dungeon.

1979
T1. Village of Hommlet: the default village, the base to launch adventures from
B2. Keep on the Borderland: the interactive dungeon that changes in response to the PCs' activities

1980
S3. Expedition to the Barrier Peaks: not a favorite of mine but beloved of many; the first crossover adventure.
The Greyhawk folio: a minor work in itself but the harbinger of great things: the campaign setting

     1981: almost nothing

1982
S4. Lost Caverns of Tsojcanth (a neglected minor classic): a last hurrah
WG4. The Forgotten Temple of Tharizdun (shd have been a classic but wound up merely minor)

    1983-85: extremely minor

1983
EX1 and EX2: weak parodies of Lewis Carroll.

   1984:  nothing

1985
WG6. Isle of the Ape: weak King Kong parody
T1-4. Temple of Elemental Evil: one of the greatest adventures ever written, but there's reason to think almost all the new material was written by Frank Mentzer, and that Gygax's contribution was limited to the reprinting of T1 and some campaign notes.

   And after that, the wheels really come off the bus.

1987
CYBORG COMMANDO, probably the most disappointing flop in rpg history up to that point***

1992
MYTHUS, a second major flop. Had TSR not given it notoriety by their lawsuits it would have died an embarrassing painful death on the shelf (as witnessed by the next entry).

1999
LEJENDARY ADVENTURES, the third and final flop, after which Gygax basically retired.



So, what happened? How did Gygax go from being the greatest of rpg designers, to tossing off little parodies, to someone putting his name on other people's work? The glory years of 1977-1980 may well have been, and probably were, unsustainable, but the falling-off is more drastic than we wd expect from mere burnout. If it'd been estrangement from D&D after he was shuffled out of TSR (first off to Hollywood and then out altogether), why was there no rebound when he was free to do whatever he wanted? Was it the drugs? The ego, after he had 'gone Hollywood'? Some otherwise undetected minor stroke, years before the major strokes that wrecked his health? Or are editors and collaborators like Mike Carr and Frank Mentzer rarer than you'd think?


At any rate, I think the break is definitely there, though the reasons behind it may remain murky. For my part, I've come over the years to appreciate the classic stage of Gygax's career, and his achievements then, rather than let the latter and much lesser work distract from them.

--John R.


*which is not on Elliott Bay
**including several who had worked at TSR, one of whom had worked with Gygax
***you know it's a bad sign when a review of the game starts with a spirited defense against charges that this is the worst rpg ever written





Sunday, October 20, 2013

Gary Gygax and the Chili Festival

So, one of the odder things to turn up in the preliminary sorting of old TSR stuff was a clipping from a local news paper of TSR founder and DandD co-creator Gary Gygax judging a local chili contest. I've attached a scan below, but being low-res newsprint the image doesn't reproduce all that well. Gygax is the second from the left.

I have no memory of this clipping at all, or any idea how it found its way into those papers. The date was sometime between February 5th (the date of the contest) and 14th (since, as Jeff Grubb pointed out, there's an add for Valentine's Day on the back), but I don't know the year; probably '95, '96, or '97. Nor do I know where it appeared, other than some local area paper (the classified ads on the back include return addresses for Delavan, where we were living at the time, as well as Elkhorn, where Jim Ward lived, and Whitewater, a little further off). The event was probably held at the Grand Geneva resort (since the contest's name is given as the "Grand Geneva Winter Carnival"), right there in Lake Geneva. I don't know what year this first such event was, but according to their website they're still having it as recently as this past February.*

It's kind of nice, though, to see Gygax in a non-gaming context, and to know he achieved some status as a local figure in his own hometown.

Here's the link:






--John R.
current audiobook: CATCHING FIRE (resumed)
current book: THE PRYDAIN COMPANION (MIchael O' Tunnell), tales of the Tuatha de Danaan (Lady Gregory)






*http://blog.grandgeneva.com/2012/01/grand-geneva-hosts-annual-winter-carnival/