Saturday, September 7, 2019

Secrets of Blackmoor

So, thanks to Doug A. for  the link to an article revisiting the great Arneson-Gygax credit controversy, arguing once again over which man contributed more to the creation  of D&D (and thus all roleplaying games). The article pulls no punches, coming down squarely on the anti-Gygax side. And by 'anti-Gygax' I mean not just Gygax as an interesting person with character flaws who treated people badly but Gygax-as-villain, Gygax as Snidely Whiplash, a figure of melodrama rather than history (most notably in the comments from Rob Kuntz, a former Gygax sidekick). There's plenty to criticize about Gygax, but  this attack wd be more convincing if it recognized his enormous contribution.

Here's the link;

The same may be said of the trailer for the documentary, which can be seen here:

The movie itself, I'm happy to say, adopts a milder tone and is much more devoted to boosting Arneson than in tearing Gygax down (I think Gygax first showed up at the 77-minute mark). It's a long and slow version of 'tell me about your character', but since the people doing so were, for example, the first person to ever play a dwarf in a D&D game, it's worth sitting through. Especially when you consider the people who they get on film: progenitors such as Wesely and Megarry and, through archival footage, some Arneson.  I'm sorry the late Dave Sutherland (the member of the Minneapolis group to most successfully transitioned to Lake Geneva, where he stayed with the company more than twenty years) is totally absent; if he was more than mentioned I missed it. I wish they'd have included interviews with Mike Carr, who again is mentioned a time or two in passing (regarding his being a neighbor of Arneson's yet the two first met at GenCon) with no hint of how important he was to the D&D/AD&D transition.  Oddly enough, the closing credits say they interviewed Tim Kask (the founding editor of THE DRAGON) but didn't use any of that footage.  Perhaps it'll be in the second part to this documentary that they promise at the end.

I can't end without a note about Arneson's dad, who appears several times and is surprisingly eloquent about never having really appreciated what all his talented son and his friends were doing down in his basement every weekend for all those years. I get the feeling the lack of underappreciation ran both ways: old Mr. Arneson mentions being puzzled that his son knew everything about Napoleon's battles (and battles Napoleon might have had, had events in history played out differently) yet had no interest in his own father's first-hand experience in World War II and Korean. That reminded me of a story TSR's Roger Moore told in one of his editorials, the point of which was that wargamers don't want to know what war is like.

So, essential if you want to delve deep into the prehistory of D&D and don't mind doing so through an extremely skewed account.

current reading: just read four books in three days: a Nero Wolfe (re-read) and three Georges Simenon MAIGRET novels (all bad). Now I've started two more: THE PEOPLES OF MIDDLE EARTH (HME.XII) and ASTOUNDING, the Campbell/Heinlein/Asimov/Hubbard biography.

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