Two important stats were Reaction Time and Death Level:
--to determine Reaction Time, divided Dexterityby 3, with the result subtracted from 8
--to determine Death Level, multiply Constitution by .03 and add 1, then multiply the result by your hits (=hit points). That this is such a needlessly complicated process says a lot about this iteration of the game in a nutshell -- but I did take away from it a strong belief in some sort of negative hit points system so that there was a brief window during which characters who'd fallen to zero hp or below cd still be brought back.
I'm off tomorrow for Kalamazoo but will try to post some of the character generation material when I get back.
For now, dere's the character sheet: