So, it's October 7th, which I always celebrate as the day I was hired at TSR as an editor in their rpg department. Over the next five years I got to work on a lot of adventures and sourcebooks and boxed sets, most of them for core AD&D / D&D but also at one time or another on just about every game world they were publishing at the time.
I got to work on a lot of great game modules (didn't keep count, but at a guess, about three dozen releases) and with a lot of amazing people. That same week I was one of four new hires (whom Jim Ward, our boss who's hired us all, called 'new fish') that same month on sequential Mondays.
I arrived first on October 7th, followed by Rich Baker (designer) and Thomas Reid (editor), both on the 14th, with Wolfgang Baur (as part of the DRAGON / DUNGEON magazine team) on the 21st.
It was a great place to work, from the point of view of GETTING TO BE THE ONES WHO WORKED ON D&D (how cool is that?) and a terrible place to work from the point of working conditions and the cluelessness of management carried to a high degree.
Later there was coming and going, and coming, and going, for a total of ten years at three iterations of TSR / WotC / Hasbro and a lot more releases I worked on --events some of which I commemorate in turn. But that's the subject for another time.
--John R.
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