So, it's taken me a while, but here are some more of those D&D variant rules being used in early 1980 in Fayetteville, Arkansas: the first version of the D&D rules I learned.
I shd stress that these are for the most part typed, with the exceptions hand-copied.* Nothing was typeset or xeroxed** from a book or even a magazine.
Character Generation
Human 01-80
Elf 81-86
Dwarf 87-92
Hobbit 93-95
Gnome 96-97
Other 98-00
Other
Group I 01-65
Group II 66-95
Group III 96-00
Group I
Eagle-Winged Human 01-30
Bat-Winged Human 31-36
Centaur 37-66
Werewolf 67-86
Werebear 87-94
Werelion 95-96
Wereboar 97-98
Other were 99-00
Group II
Common Troll 01-20
Common Ogre 21-44
Cave Troll 45-56
Hill Troll 57-67
Frost Giant 68-78
Fire Giant 79-84
Hill Giant 85-90
Storm Giant 91-96
Mountain Ogre 97-00
Group III
Ogre Mage 01-25
Mountain Troll 26-45
Cave Giant 46-70
Stone Giant 71-99
Hellmarch Troll* 00
*2% chance of being a troll mage
Social Class
Royal 00
Noble 90-99
Guildsman 66-89
Townsman 41-65
Yoeman 26-40 [sic]
Serf 01-25
--also on this page, probably just because it fit, are the rules for changing ability scores, lowering one score in order to raise another:
Str to Agil 2:1 not reversible
Str to IQ 2:1 reverible
Str to Wis 3:1 "
IQ to Wis 2:1 "
Wis to Dex 2:1 not reversible***
Next up comes the Characteristic Table, listing all the pluses and minuses you get based on what race your character turned out to be, with the ability scores listed along the top and the character race along the left margin. The ten characteristics given are Str, IQ, Wis, Dr, Dex, Ag, Voi, Com, Sz, & Con.
For example, a Hobbit (so named) gets no change to Str, IQ, or Wis; +6 Dr, +4 Dex and Ag, no change to Voi and Com, -12 to Sz, and +6 to Con.
By contrast, a Stone Giant got +10 Str, -33 IQ, no change to Wis, Dr, Dex, or Ag, -5 to both Voi and Com, +55 to Sz, and +10 Con.
Also on this page are possible bonuses and penalties for rolling really well or really poorly on characteristics. If you rolled 18, you could roll again. A 16 on this second roll gave you +1 to the characteristic [=19, I suppose]. A 17 gave you +2, and an 18 a +3 and the right to roll again (and so forth). Similarly, if you'd rolled a 3 when generating the character you had to roll again. A 5 on this second roll gave you a -1 to that characteristic [=2, I suppose]. A 4 gave you a -2, and a 3 a -3 and you had to roll again. I'm not sure how a characteristic score of 0 or below worked; hopefully not many had to face that dilemma.
Also on this page is a note that female characters all get -3 to size, and two more minor random tables
Handedness
01-75 R
76-97 L
98-00 A
Alignment
L 01-30 N 31-70 G 71-00
G 01-30 N 31-70 E 71-00
As you can see, this game really believed in random dice rolls.
More to come.
--John R.
(*by me -- my handwriting was more legible in those days)
(**because we didn't 'photocopy' back then)
(***this tends to confirm my memory that you didn't get to arrange the scores: you had to take them in the order rolled. So if you wanted to play a magic-user and rolled a high strength and low intelligence, you were just out of luck)
Interesting! What were the extra characteristics? I suppose Ag was Agility (but how did that differ from Dexterity?) Com was Comeliness, and Sz perhaps was Size, but I can't guess what Dr and Voi were.
ReplyDeleteThese old rules are kind of fun to read about now (takes me back to my glory days), although I suppose I'd find them frustratingly arbitrary and inconsistent nowadays.
Dear David.
ReplyDeleteYes, Ag = Agility. Dr = Drive and Voi = Voice.
I cdn't tell you the difference between 'Dexterity' and 'Agility', but I bet you the people who came up with these rules and the people who bought into them cd have given you a long and impassioned explanation of not only why those two stats were different but why all right-thinking people wd agree.
On some of my filled-out character sheets included in the folder (I seem to have gone through about a dozen characters in short order, none of them making it beyond third level), three stats (Drive and Size and Constitution) are crossed off or left blank. I have no idea why. --John R.